● Enter the Timeless Library, debate with historical figures – kings, chroniclers, skalds, seers – from across the centuries, and choose whose interpretations of the past to follow.

●Shape your vision of historical wars and epochal events through your card collection: legendary heroes and reality-grounded units, renowned commanders and warfare tricks.

● Dive into the history you write: fight strategic battles on a tiled board, command your army represented by your deck, and call to the powers of History itself to help you. Alter the battlefield, massively affect the opponents or strengthen your army based on how historically accurate the units on each side are.

● Savor the unique battle mechanics rooted in historical warfare, matched by easy-to-learn but hard-to-master gameplay.

●Researched by historians and archeologists, Tectonicus is highly historically authentic, empowering players to adopt a wider, multi-perspective look at the world and history while enjoying the game on itself. 



The part of the game that we're actively working on now is the Story Mode, which will welcome you in the Timeless Library, a place beyond time and space, where the history of all eras and places is kept. A mysterious corruption is threatening the Library and the very core of it – the Great Tome, the most complete history of the world. 

Help to stop the corruption by untangling contradicting interpretations of the past, debating with historical figures and choosing whose version of events will be written down. With each book saved – each historical campaign completed – you will grow your card collection and be rewarded with more and more powerful cards to be also used in the multiplayer matches.


Try to build the most powerful deck using our card collection for three factions – Vikings, Anglo-Saxons, and Franks – and clash historical armies with your friends! 



*History Power: Reflects the basis and accuracy/likelihood of a card’s portrayal and interpretation from 1 to 3, ranging from misconception and unlikely to plausible to strong evidence. 

**Traits: Categorize cards into specific subgroups based on their characteristics.

***Abilities: Are unique unit-specific skills that allow cards to bend game rules in different ways.


All cards have traits, which further divide them into subcategories. Traits generally indicate what type of subgroup a card belongs to, whether it’s a specific kind of warrior for a unit card, a particular action for an action card, or a unique argumentative activity for a history card.



On the right side of the Deck Editor is your card collection, where all the cards you own are stored.  On the left side are your owned decks. You can click on one to open a sub menu that will allow you to rename, edit, or delete a deck. Alternatively you can create a deck by clicking the new deck button at the bottom.

When you edit or create a deck, you are met with the Deck Builder menu. Click on a card in the collection to add it to your deck, or click on a card in the list to the left to remove it. When done, confirm and get ready to play.



On the left of the grid you have your deck,  morale counter and the priority coin. The priority coin switches from side to side every turn. Whoever has the priority coin will have their cards’ abilities and movement resolved before the opponent’s.

On the right side you have your action points. These can be used every turn to draw or deploy cards. Drawing costs 2 and deploying costs 1. If you are done spending your action points, press the End Turn button to confirm your actions.

The grid is the space available for combat. Each card occupies one tile. The two rows in your closest proximity are your safe zone. You can deploy units anywhere within your safe zone, after which they will march towards the opponent by themselves.

Units cannot move into the opposing player’s safe zone, but they can stand just outside of it and attack it, lowering morale by 1 per attack. Your goal is to defend your safe zone and attack the opponent’s. A player also loses 1 morale whenever one of their units falls in battle. Whoever’s morale reaches zero loses the game.



Thank you for participating in the preliminary Tectonicus pre-alpha playtest!  At Gamucatex we strive to develop a meaningful, engaging, and innovative game, and we believe the key to achieving this is by listening to the community's valuable input. Therefore, we would like to invite you to dedicate some of your precious time to filling out our survey (follow the link below): 

https://docs.google.com/forms/d/e/1FAIpQLSekee-VLk8HuqIhVh53NrpORwVaiP0mXF_pkqGsP9VslFQpCw/viewform


If you have any comments, or any suggestions of how we can continue to further add to this world, we’d love to know over at our Discord Server!



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Click download now to get access to the following files:

Tectonicus-VS2.0-Mac.zip 322 MB
Tectonicus-VS2.2.3-WebGL.zip 314 MB
Tectonicus-VS2.2.6-Windows.zip 337 MB

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