Enter the Timeless Library, a place where  kings, chroniclers, skalds, seers— debate the world history. Choose whose interpretations of the past to follow.

Shape your own historical wars and events through your card collection: legendary heroes, reality-grounded units, renowned commanders, and warfare tricks.

Build strategies to fight historic battles on the tiled board and command your deck-based army. Alter the battlefield, disrupt opponents, or strengthen your army historically accurate tactics..

Savor the unique battle mechanics inspired by historical warfare, with easy-to-learn, hard-to-master gameplay. Researched by historians and archaeologists, Tectonicus offers historical authenticity, like no other!

Story Mode

A work-in-progress Story Mode takes you to the Timeless Library, a place beyond time and space where history is preserved. A mysterious corruption threatens the Library and its prized possessions—the Great Tome, the most complete history of the world.

Stop the corruption by resolving conflicting historical interpretations, debating with historical figures, and deciding which version of events is recorded. With each campaign completed, expand your deck and earn powerful cards for multiplayer matches.

Multiplayer

Build the strongest deck from three factions—Vikings, Anglo-Saxons, and Franks—and clash with friends in historical battles!


Card Anatomy


*History Power: Reflects the basis and accuracy/likelihood of a card’s portrayal from 1 to 3, ranging from misconception and unlikely ”to plausible”, to strong evidence. 

**Traits: Categorize cards into subgroups based on characteristics.

***Abilities: Unique unit-specific skills that bend game rules.

All cards have traits that divide them into subcategories. Traits generally indicate what type of subgroup a card belongs to, whether it’s a specific kind of warrior for a unit card, a particular action for an action card, or a unique argumentative activity for a history card.


Deck Building

On the right side of the Deck Editor is your card collection. 

On the left are your decks. Click a deck to rename, edit, or delete it, or create a new deck at the bottom.

When you edit or create a deck, you are met with the Deck Builder menu. Click on a card in the collection to add it to your deck, or click on a card in the list to the left to remove it.


Rules

On the bottom left you have your deck and morale counter. Your priority coin slot is on the top left. The priority coin switches from side to side every turn. Whoever has the priority coin will have their cards’ abilities and movement resolved before the opponent’s turn.

On the bottom right are your Action Points. These are used every turn to draw or deploy cards. Drawing costs 2 Action Points and deploying costs 1. After spending your Action Points, press the End Turn button to confirm your actions.

The grid is the space available for combat. Each card occupies one tile. The two columns on the left side of the battlefield are your safe zone. You can deploy units anywhere within your safe zone, after which they will march toward the opponent’s side of the battlefield.

Your goal is to defend your safe zone and attack the opponents to deplete their Morale. Units cannot move into the opposing player’s safe zone, but they can stand just outside of it and attack it, lowering morale by 1 point per attack. A player also loses 1 Morale whenever one of their units falls in battle. Whoever’s morale reaches zero loses the game.


Feedback

Thank you for participating in the Tectonicus pre-alpha playtest! At GAMUCATEX, we strive to create a meaningful and engaging game, and your feedback is very valuable.

Please take a moment to complete our survey:

https://docs.google.com/forms/d/e/1FAIpQLSekee-VLk8HuqIhVh53NrpORwVaiP0mXF_pkqGsP9VslFQpCw/viewform

Join the conversation on our Discord Server to share suggestions and ideas”.


    

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TectonicusWindows_v2.4.1.zip 349 MB

Development log

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