Click here to see our test page for the mobile version


Tectonicus is the project title for our historical card-based autobattler MVP game, where you can experience and play with history and mythology. This written guide will provide a brief introduction on how to manage your decks and how to play the game.



On the right side of the Deck Editor is your card collection, where all the cards you own are stored.  On the left side are your owned decks. You can click on one to open a sub menu that will allow you to reame, edit, or delete a deck. Alternatively you can create a deck by clicking the new deck button at the bottom.

When you edit or create a deck, you are met with the Deck Builder menu. Click on a card in the collection to add it to your deck, or click on a card in the list to the left to remove it. When done, confirm and get ready to play.




*History Power: Reflects the basis and accuracy/likelihood of a card’s portrayal and interpretation from 1 to 3, ranging from misconception and unlikely to plausible to strong evidence. And depending on the value history cards can manipulate the card differently

**Traits: Categorize cards into specific subgroups based on their characteristics.

***Abilities: Are unique unit-specific skills that allow cards to bend game rules in different ways.


All cards have traits, which further divide them into subcategories. Traits generally indicate what type of subgroup a card belongs to, whether it’s a specific kind of warrior for a unit card, a particular action for an action card, or a unique argumentative activity for a history card.




On the left of the grid you have your deck 1 ,  morale counter 2 and the priority coin 3. The priority coin switches from side to side every turn. Whoever has the priority coin will have their cards’ abilities and movement resolved before the opponent’s.

On the right side you have your action points 4. These can be used every turn to draw or deploy cards. Drawing costs 2 and deploying costs 1. If you are done spending your action points, press the End Turn button to pass the turn to the opponent.

The grid is the space available for combat. The row in your closest proximity is your safe zone. The two rows beyond your safe zone are called the “near field”. You can deploy units anywhere within your safe zone and near field, after which they will march towards the opponent by themselves.

Units cannot move into the opposing player’s safe zone, but they can stand just outside of it and attack it, lowering morale by 1 per attack. Your goal is to defend your safe zone and attack the opponent’s. A player also loses 1 morale whenever one of their units falls in battle. Whoever’s morale reaches zero loses the game.



Thank you for participating in the preliminary Tectonicus MVP playtest!  At Gamucatex we strive to develop a meaningful, engaging, and innovative game, and we believe the key to achieving this is by listening to the community's valuable input. Therefore, we would like to invite you to dedicate some of your precious time to filling out our survey (follow the link below):

https://docs.google.com/forms/d/e/1FAIpQLSc0SwcC6swtoGovadwk2349ZUrwYHyektAwQAR7oUIL_ZcZFw/viewform?usp=sf_link


If you have any comments, or any suggestions of how we can continue to further add to this world, we’d love to know over at our Discord Server!



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Click download now to get access to the following files:

Tectonicus 2.4.1.zip 251 MB
Tectonicus 2.4.1 PC.zip 267 MB
Tectonicus 2.4.1 Mac.app.zip 278 MB

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